Tag » technology

Bose Suspension

Did you know that Bose, the speaker company, was working on fascinating new suspension technology? Now you do. Bose has more information.

Photorealism in games

Recent computer games are amazingly photorealistic, as demonstrated by these screenshots from the new Crysis engine. The HDR technology developed by Valve also looks promising. Of course, the hardest part will always be representing characters and avoiding the uncanny valley.

A good technical article explaining how more megapixels might actually make you worse off. My buddy’s 3MP DSLR took consistently better pictures than a 6MP point and shoot.

Automatic photo pop-up

A CMU team is automatically creating 3D pop-up pictures from 2D pictures. The software finds the horizon line and some verticals, and uses this to make an educated guess about the rest. Probably works best for architectural environments, but very cool technology nonetheless.

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2006-7-11-11:00 PM #

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Biomimicry

Biomimicry

In the past months, I have come across no less than two articles on Biomimicry entitled Nature’s Design Workshop: MSNBC and more recently BusinessWeek (make sure you watch the slideshow).

Researcher Promode Bandyopadhyay has a very interesting quote:

I am against mimicry. I am against making a mechanical zoo. There is no science in that. It is imperative to understand the science first.

Nature is great at finding a solution to a very particular problem within a precise set of environmental constraints. The researcher’s role is to understand how nature’s solution works and to generalize it to other applications. Combine nature’s adeptness at finding efficient, sustainable solutions with our ability for abstract thinking and we get some of the very best engineering around.

For those not familiar with the term, the Biomimicry Institute gives the following definition:

Biomimicry (from bios, meaning life, and mimesis, meaning to imitate) is a new science that studies nature’s best ideas and then imitates these designs and processes to solve human problems.

Their website has a good introduction to the concept, and a bunch of interesting case studies.

Holophonic sound

Holophonic sound

Holophonic sound, a demonstration of how you can get surround sound from only two speakers. We only have two ears, yet we can perceive location because they are slightly offset. Our brain compares the input from both ears over time and makes a guess as to how the sound is moving through space. A short sound is harder to locate than a long sound, because for a longer sound we can rotate our head and see the relative change for each ear. By subtly varying the timing and volume of sound sent to each ear, you can fool the brain into thinking it comes from a particular location. I bet the demo above works a lot better with the constant, repetitive sounds they chose than more varied sounds, where changes in volume and pitch might not correspond to changes in location.

$100 laptop progress

A couple of fascinating updates on the $100 laptop project: a video demonstrating a working prototype, and an article on WorldChanging explaining why the design has changed from earlier incarnations (see my previous posts). This project just keeps getting more and more amazing.

An interesting article on the future of digital cameras. I’m always amazed at how much better my eyes are than my dSLR. Dynamic range and performance in poor light, while never mentioned in consumer reviews, are really poor even in today’s best cameras.

Gecko robot

This Gecko Robot can climb glass. Don’t miss the video.

Update: Matt Jaunich from Sharkride posts about more innovation inspired by nature.

BMW Nightvision

BMW’s nightvision system uses infrareds to avoid nighttime collisions.